Challenge 2: The Hole in the Wall Experiment
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Challenge 2: The Hole in the Wall Experiment [∞]
https://www.ted.com/talks/sugata_mitra_the_child_driven_education?language=en was broken. I think I found it under another title.
Q: Toolshed link to Googledocs is 404
Notes
- Compelling civilization stories or discussions
- Simple challenges and quests
- Emergent contracts
- Rules of engagement and Socratic process seeds
- Schedule
1. Launch
- Why does this matter?
- How have others accomplished this?
3. Process , recipe or algorithm
- How might I do this?
4. Gamification
- Rewards , teams , exhibitions
Questions
1. No surprise. I was a self-learner 5 - 10 years ahead of the academic path.
2. Similarities - SM heroes figured out how to learn. No guides. Difference: SM assigned What to learn. Guides set opportunity and launch.
3. The primary goal of a Guide is to model excellent launches so learners can begin leading launches as soon as possible.