Sharks and minnows: Difference between revisions
(Created page with "{{ct| Sharks and Minnows }}{{ct| landing }} How to Play: Choose the Sharks: Select 1-2 people to be the "sharks." The rest of the group are "minnows." Set the Boundaries: Define a safe zone, such as a large open space or a marked area (if outdoors, use natural boundaries). The Minnows Run: The minnows stand at one end of the playing area and must run to the other side without being tagged by the sharks. The Sharks Tag: The sharks try to tag the minnows as they run acro...") |
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How to Play: | How to Play: | ||
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Set the Boundaries: Define a safe zone, such as a large open space or a marked area (if outdoors, use natural boundaries). | Set the Boundaries: Define a safe zone, such as a large open space or a marked area (if outdoors, use natural boundaries). | ||
The Minnows Run: The minnows stand at one end of the playing area and must run to the other side without being tagged by the sharks. | The Minnows Run: The minnows stand at one end of the playing area and must run to the other side without being tagged by the sharks. | ||
The Sharks Tag: The sharks try to tag the minnows as they run across. If a minnow gets tagged, they become a shark in the next round. | The Sharks Tag: The sharks try to tag the minnows as they run across. If a minnow gets tagged, they become a shark in the next round. | ||
Latest revision as of 13:33, 17 December 2024
How to Play:
Choose the Sharks: Select 1-2 people to be the "sharks." The rest of the group are "minnows."
Set the Boundaries: Define a safe zone, such as a large open space or a marked area (if outdoors, use natural boundaries).
The Minnows Run: The minnows stand at one end of the playing area and must run to the other side without being tagged by the sharks.
The Sharks Tag: The sharks try to tag the minnows as they run across. If a minnow gets tagged, they become a shark in the next round.
Safe Zone: To add a twist, you can designate a safe zone where minnows can stay for a few seconds before continuing their run.
End the Round: The round ends when there is only one minnow left, who becomes the winner. You can then start a new round with different sharks.
Why It Works:
It’s a fast-paced, high-energy game that encourages running and dodging.
The game doesn’t require props and is easy to set up.
It fosters teamwork, as minnows may help each other avoid the sharks.
It’s perfect for large groups and can be played multiple times within 10 minutes.
This game is great for getting teens active and engaged with a competitive but fun twist!