Challenge 2: The Hole in the Wall Experiment: Difference between revisions

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Difference: SM assigned What to learn. Guides set opportunity and launch.
Difference: SM assigned What to learn. Guides set opportunity and launch.


3. The primary goal of a Guide is to model excellent launches so learners can begin leading launches as soon as possible.
3. Gamification - Prep put into explaining the scope, rules, & requirements eliminates interaction in the classroom.
 
In the cloud: Learning emerges from availability, and encouragement. 
For Gamification, this suggests that learning can be guided by accessibility to books, labs, and experts, while rewarding access and accomplishment. Internalized rewards are more enduring than accolades and physical prizes.
 
 
Engaged: [https://sites.google.com/actonacademy.org/toolshed-year1/hidden/holding-rules-of-engagement-roe]

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