Challenge 2: The Hole in the Wall Experiment: Difference between revisions

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'''Toolshed link to Googledocs is 404'''
{{c?| Toolshed link to Googledocs is 404 }}


=Notes=
=Notes=
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1. No surprise. I was a self-learner 5 - 10 years ahead of the academic path.
1. No surprise. I was a self-learner 5 - 10 years ahead of the academic path.


2. Similarities - SM heroes figured out how to learn.
2. Similarities - SM heroes figured out how to learn. No guides.
Difference: SM assigned What to learn.
Difference: SM assigned What to learn. Guides set opportunity and launch.


3.
3. Gamification - Prep put into explaining the scope, rules, & requirements eliminates interaction in the classroom.
 
In the cloud: Learning emerges from availability, and encouragement. 
For Gamification, this suggests that learning can be guided by accessibility to books, labs, and experts, while rewarding access and accomplishment. Internalized rewards are more enduring than accolades and physical prizes.
 
 
Engaged: [https://sites.google.com/actonacademy.org/toolshed-year1/hidden/holding-rules-of-engagement-roe]

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