Frogger: Difference between revisions

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::A hop must be at least 1 ft but may be as long as you can hop.
::A hop must be at least 1 ft but may be as long as you can hop.
:Boy scout can move anywhere in one move, but must remain for three counts.
:Boy scout can move anywhere in one move, but must remain for three counts.
::A frog which collides with a Boy scout must return to start.
::A frog which collides with a Boy scout must return to start. When the frog reaches grandma's lane it returns to the start.


:When a frog collides with grandma, the frog becomes grandma. Grandma becomes a frog. The new frog goes to the start of the road. New grandma continues from the collision point.
:When a frog collides with grandma, the frog becomes grandma. Grandma becomes a frog. The new frog goes to the start of the road. New grandma continues from the collision point.
:Frogs depart the starting line when their lane number is called.
:Caller draws numbers from a deck of cards.
{{ct| landing }}

Latest revision as of 13:28, 16 December 2024

Frogger []

by Bob

Set up

Lay down a road with at least 4 lanes. 20-30 ft long.

Players

Grandma tries to cross the road.
Boy scout shields Grandma from frogs.
Frogs travel down their lane.

Movement

Grandma and frogs move to the beat of the drum. One or none lane/hop per beat.
Only one 'none' movement in a row. If you stopped on one beat, you MUST move on the next.
A hop must be at least 1 ft but may be as long as you can hop.
Boy scout can move anywhere in one move, but must remain for three counts.
A frog which collides with a Boy scout must return to start. When the frog reaches grandma's lane it returns to the start.
When a frog collides with grandma, the frog becomes grandma. Grandma becomes a frog. The new frog goes to the start of the road. New grandma continues from the collision point.
Frogs depart the starting line when their lane number is called.
Caller draws numbers from a deck of cards.