Frogger: Difference between revisions
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{{blc| Frogger }} | {{blc| Frogger }} by Bob | ||
=Set up= | =Set up= | ||
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:Grandma and frogs move to the beat of the drum. One or none lane/hop per beat. | :Grandma and frogs move to the beat of the drum. One or none lane/hop per beat. | ||
::Only one 'none' movement in a row. If you stopped on one beat, you MUST move on the next. | ::Only one 'none' movement in a row. If you stopped on one beat, you MUST move on the next. | ||
::A hop | ::A hop must be at least 1 ft but may be as long as you can hop. | ||
:Boy scout can move anywhere in one move, but must remain for three counts. | :Boy scout can move anywhere in one move, but must remain for three counts. | ||
::A frog which collides with a Boy scout must return to start. | ::A frog which collides with a Boy scout must return to start. | ||
:When a frog collides with grandma, the frog becomes grandma. Grandma becomes a frog. | :When a frog collides with grandma, the frog becomes grandma. Grandma becomes a frog. The new frog goes to the start of the road. New grandma continues from the collision point. |
Latest revision as of 14:13, 10 December 2024
by Bob
Set up
Lay down a road with at least 4 lanes. 20-30 ft long.
Players
- Grandma tries to cross the road.
- Boy scout shields Grandma from frogs.
- Frogs travel down their lane.
Movement
- Grandma and frogs move to the beat of the drum. One or none lane/hop per beat.
- Only one 'none' movement in a row. If you stopped on one beat, you MUST move on the next.
- A hop must be at least 1 ft but may be as long as you can hop.
- Boy scout can move anywhere in one move, but must remain for three counts.
- A frog which collides with a Boy scout must return to start.
- When a frog collides with grandma, the frog becomes grandma. Grandma becomes a frog. The new frog goes to the start of the road. New grandma continues from the collision point.